Thursday, October 8, 2009

A Lesson on Pulling Punches

My first custom monster creating venture was a little less successful than I thought it would be. I was very careful not make the giant walking squid I call a Squel too powerful. I thought that by lowering a few scores here and there I would be making sure the players were not outdone before even getting to the main adventure. I forgot that, just as a series of low rolls for the players could really mess things up, a series of high rolls would end the encounter without much of a climax. My monster was dispatched way before his prime, poor mister Squel. But, revenge will be his. I took notes throughout the battle and made some small adjustments. Next time the players meet a Squel, it will be a great fight. Below are the fixed stats.



~James

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